Qik Video Camera Pro for any iPhone is being offered free for this weekend only.
Features:
• send to Facebook, Twitter, Youtube or send via SMS and Email
• the best combined resolution and FPS performance in the app store
• the only video camera app where video and audio are always in sync
• archive, view, and manage your videos on qik.com -- no memory worries
• exclusive large video sharing over email
• get creative with Photo mixing effect - overlay any picture on top of your video, draw on it!
• 10 amazing real time effects
Other features include:
• smooth zoom and brightness control, audio gain control
• export videos to phone's gallery (auto-export option in settings)
• download videos via local wifi
• standby mode - save your battery
• audio feedback for Record, Stop and Pause buttons - let's you film yourself
• landscape recording
• new for 3GS users: upload videos taken by the native recorder (Facebook, Twitter, SMS, Qik!)
You can download Qik Video Camera Pro for any iPhone from the App Store using the link below.
Friday, April 16, 2010
Canadian Carrier SaskTel Claims iPhone 4G Launch In June
Canadian Carrier SaskTel Claims iPhone 4G Launch In June
Canadian newspaper Leader Post has published a report that claims that SaskTel, a wireless network operator based out of Saskatchewan province in Canada could join the likes of Rogers, Bell and Telus to carry the next generation iPhone in the country.
The operations are expected to start in Saskatchewan from July of this year.
According to the report, SaskTel CEO, Robert Watson has announced that his company's 3G network shall be operational from July of this year and this will also be the time when the network shall start carrying the iPhone. Watson said:
"We're building the 3G network right now. It will be up and running for July 1st (with) completion by the end of this year. While iPhone users have been able to use the Rogers wireless network in Saskatchewan, July 1st will be the first day it will be available to SaskTel customers. The good news is that (Apple) is coming out with a new version of the iPhone in the June time-frame and they're going to put us on that. So we're quite excited about that."
Interestingly, Watson's statement also appears to have confirmed rumors that Apple could be launching the next generation iPhone (tentatively named iPhone HD) in June of this year. Though there were reports earlier this week that claimed that Apple may unveil the next generation iPhone on June 22, we had not been able to confirm the veracity of the speculations so far. Watson's statements in this context could thus be the first official word that points to a June 2010 launch of iPhone 4G. We have also heard rumors that AT&T has put a block on all employee vacations for the month of June, which also indicates that Apple is likely to release the new iPhone in June.
Nevertheless, as we have mentioned in our earlier post, a June launch of iPhone 4G has been largely along expected lines. This is because Apple has traditionally unveiled the iPhone during the annual Worldwide Developers Conference (WWDC) in San Francisco, which is held during the month of June. Despite this, the statement from SaskTel CEO is significant in that it also points to a possibility for iPhone 4G to launch simultaneously across multiple markets.
You may recall that Apple launched iPhone 3GS simultaneously across US, Canada, UK and a few other European countries last year. We wonder if Apple will extend the initial launch to many more countries this time around. What do you think?
Canadian newspaper Leader Post has published a report that claims that SaskTel, a wireless network operator based out of Saskatchewan province in Canada could join the likes of Rogers, Bell and Telus to carry the next generation iPhone in the country.
The operations are expected to start in Saskatchewan from July of this year.
According to the report, SaskTel CEO, Robert Watson has announced that his company's 3G network shall be operational from July of this year and this will also be the time when the network shall start carrying the iPhone. Watson said:
"We're building the 3G network right now. It will be up and running for July 1st (with) completion by the end of this year. While iPhone users have been able to use the Rogers wireless network in Saskatchewan, July 1st will be the first day it will be available to SaskTel customers. The good news is that (Apple) is coming out with a new version of the iPhone in the June time-frame and they're going to put us on that. So we're quite excited about that."
Interestingly, Watson's statement also appears to have confirmed rumors that Apple could be launching the next generation iPhone (tentatively named iPhone HD) in June of this year. Though there were reports earlier this week that claimed that Apple may unveil the next generation iPhone on June 22, we had not been able to confirm the veracity of the speculations so far. Watson's statements in this context could thus be the first official word that points to a June 2010 launch of iPhone 4G. We have also heard rumors that AT&T has put a block on all employee vacations for the month of June, which also indicates that Apple is likely to release the new iPhone in June.
Nevertheless, as we have mentioned in our earlier post, a June launch of iPhone 4G has been largely along expected lines. This is because Apple has traditionally unveiled the iPhone during the annual Worldwide Developers Conference (WWDC) in San Francisco, which is held during the month of June. Despite this, the statement from SaskTel CEO is significant in that it also points to a possibility for iPhone 4G to launch simultaneously across multiple markets.
You may recall that Apple launched iPhone 3GS simultaneously across US, Canada, UK and a few other European countries last year. We wonder if Apple will extend the initial launch to many more countries this time around. What do you think?
AT&T Vacation Block Signals June Availability for iPhone 4G?
Similar to the last two years, AT&T sources say the company has put a block on employees taking vacation in June, according to the BGR.
The only time AT&T does a straight block like this is for iPhone launches. What’s interesting is, if AT&T is blocking June, perhaps the iPhone will launch a little earlier than July this year.
It has been rumored that Apple plans to unveil the new iPhone on June 22nd. Perhaps it will be available shortly after?
The only time AT&T does a straight block like this is for iPhone launches. What’s interesting is, if AT&T is blocking June, perhaps the iPhone will launch a little earlier than July this year.
It has been rumored that Apple plans to unveil the new iPhone on June 22nd. Perhaps it will be available shortly after?
SpringBoard Rotator 1.3 Adds More App Support
SpringBoard Rotator has been updated to version 1.3 bringing support for many more iPhone applications.
The app lets you use your iPhone in every one of the possible 4 orientations automatically when you rotate your device.
What's New In Version 1.3:
● Added support for biteSMS
● Added support for iRealSMS
● Added support for iProtect
● Added support for Iconoclasm 1.4
● Added support for Quicksend/Quickreply
● Added dock theming in landscape
● Added SBSettings Toggle (install separately)
● Added option to disable top-to-bottom rotation
● Fixed issue with statusbar disappearing
● Fixed ProSwitcher issue in portrait mode.
● Fixed keyboard flyouts and bubbles orientation.
● Fixed CategoriesSB issue with background enabled.
● Fixed statusbar icon not being removed.
● Fixed cut/copy/paste/select menu not appearing in landscape
● Fixed keyboard disappearing randomly
You can purchase SpringBoard Rotator from the Cydia Store for $1.99.



The app lets you use your iPhone in every one of the possible 4 orientations automatically when you rotate your device.
What's New In Version 1.3:
● Added support for biteSMS
● Added support for iRealSMS
● Added support for iProtect
● Added support for Iconoclasm 1.4
● Added support for Quicksend/Quickreply
● Added dock theming in landscape
● Added SBSettings Toggle (install separately)
● Added option to disable top-to-bottom rotation
● Fixed issue with statusbar disappearing
● Fixed ProSwitcher issue in portrait mode.
● Fixed keyboard flyouts and bubbles orientation.
● Fixed CategoriesSB issue with background enabled.
● Fixed statusbar icon not being removed.
● Fixed cut/copy/paste/select menu not appearing in landscape
● Fixed keyboard disappearing randomly
You can purchase SpringBoard Rotator from the Cydia Store for $1.99.



Fuzzyband Now Supports iPhone OS 4.0b1 Baseband Downgrade
Fuzzyband has been updated to include downgrading support from the iPhone OS 4.0b1 baseband for 05.08 bootloader users (early iPhone 3G).
You can find Fuzzyband in the System section of Cydia. Instructions on how to perform the downgrade can be found here.
Using this utility early iPhone 3G users can downgrade their baseband to an unlockable version allowing them run OS 4.0b1 unlocked.
You can use this tutorial to find out your bootloader version or simply install Fuzzyband on your current OS and it will let you know if you have the correct bootloader.
Developers can use the newly released RedSn0w 0.9.5 beta software to jailbreak iPhone OS 4.0b1.
You can find Fuzzyband in the System section of Cydia. Instructions on how to perform the downgrade can be found here.
Using this utility early iPhone 3G users can downgrade their baseband to an unlockable version allowing them run OS 4.0b1 unlocked.
You can use this tutorial to find out your bootloader version or simply install Fuzzyband on your current OS and it will let you know if you have the correct bootloader.
Developers can use the newly released RedSn0w 0.9.5 beta software to jailbreak iPhone OS 4.0b1.
iPhone Dev-Team Releases Developer Jailbreak for iPhone OS 4.0
The iPhone Dev-Team has released a developers only jailbreak for iPhone OS 4.0 Beta One.
-----
This is a beta release of redsn0w targeted at developers of jailbroken apps. It uses the same pwnage2 DFU-mode exploit that we've been using since the 2.x days. Nothing new is revealed to Apple, and it's not applicable to the iPad. Don't go near it if you use yellowsn0w, ultrasn0w, or blacksn0w.
Please not that this beta is not meant for the average end-user. There are many things “broken” with jailbroken apps in the 4.0beta1 environment right now (that's the real reason we showed “Veency” in the 4.0 jailbreak demo video last week, instead of say MobileTerminal.app, which is broken!). This beta redsn0w allows the developers behind those jailbroken apps (like MobileTerminal.app!) to fix their software before the general public gets iphoneOS 4.0.
Because it's meant for JB app developers, this beta redsn0w does not perform hactivation. You'll need a properly-registered developer UDID with Apple to get past the activation screen. For similar reasons, there is no Windows version of this beta redsn0w (since apps are developed on MacOSX). Please don't pirate Apple software.
Anyone other than developers of jailbroken apps porting their software to 4.0beta1 should still be using our previously-released redsn0ws for 3.0 through 3.1.3
What devices, platforms, and FW versions are supported?
This BETA release supports:
● iPhone 3G only (for now)
● Mac OSX only (for now)
● The 4.0beta1 FW only (for now)
YOU SHOULD STAY CLEAR OF THIS BETA SOFTWARE IF YOU RELY ON A CARRIER UNLOCK. That's because the beta redsn0w works only if your device has already been upgraded to the stock 4.0beta1 IPSW from Apple, which contains a baseband update. If you installed that IPSW, you've already lost the carrier unlock until the next planned release of ultrasn0w and blacksn0w.
-----
You can find instructions on how to install the jailbreak using the link below. Please remember DO NOT install this unless you are a developer and you know exactly what you are doing!
We will let you know when a jailbreak is available for end users!
-----
This is a beta release of redsn0w targeted at developers of jailbroken apps. It uses the same pwnage2 DFU-mode exploit that we've been using since the 2.x days. Nothing new is revealed to Apple, and it's not applicable to the iPad. Don't go near it if you use yellowsn0w, ultrasn0w, or blacksn0w.
Please not that this beta is not meant for the average end-user. There are many things “broken” with jailbroken apps in the 4.0beta1 environment right now (that's the real reason we showed “Veency” in the 4.0 jailbreak demo video last week, instead of say MobileTerminal.app, which is broken!). This beta redsn0w allows the developers behind those jailbroken apps (like MobileTerminal.app!) to fix their software before the general public gets iphoneOS 4.0.
Because it's meant for JB app developers, this beta redsn0w does not perform hactivation. You'll need a properly-registered developer UDID with Apple to get past the activation screen. For similar reasons, there is no Windows version of this beta redsn0w (since apps are developed on MacOSX). Please don't pirate Apple software.
Anyone other than developers of jailbroken apps porting their software to 4.0beta1 should still be using our previously-released redsn0ws for 3.0 through 3.1.3
What devices, platforms, and FW versions are supported?
This BETA release supports:
● iPhone 3G only (for now)
● Mac OSX only (for now)
● The 4.0beta1 FW only (for now)
YOU SHOULD STAY CLEAR OF THIS BETA SOFTWARE IF YOU RELY ON A CARRIER UNLOCK. That's because the beta redsn0w works only if your device has already been upgraded to the stock 4.0beta1 IPSW from Apple, which contains a baseband update. If you installed that IPSW, you've already lost the carrier unlock until the next planned release of ultrasn0w and blacksn0w.
-----
You can find instructions on how to install the jailbreak using the link below. Please remember DO NOT install this unless you are a developer and you know exactly what you are doing!
We will let you know when a jailbreak is available for end users!
Thursday, April 15, 2010
Apple News | No-Glasses 3D Comes to the iPad
kode80 has announced the release of HoloToy 1.03, the third update to its 3D motion tracking hologram technology app for iPhone, iPad and iPod touch. This update introduces a brand new game and full native iPad support.
The US release of the iPad brought with it a "second gold rush". Many developers have created standalone iPad versions of their apps at sometimes more than double the price of their iPhone counterparts. HoloToy's creator Ben Hopkins has taken a different approach adding a full iPad version to the existing app in it's latest update. He commented "while I am 100% behind developers charging more for iPad apps, I think that price needs to be justified. With HoloToy it was a relatively simple upgrade with most of the additional work coming from creation of iPad specific UI. Apple has made it very simple to create these universal apps (apps that run on all iPhone OS devices) so I'm more than happy to pass on that functionality to existing HoloToy owners".
The hologram-like HoloToy technology is inspired in part by a perspective trick that can be dated back to the 15th century. HoloToy works by distorting the 3D scenes displayed on screen in a way our brains would expect based on the current angle of the device, doing this in real time presents a believable interactive 3D experience that appears to extend right into the device itself. A similar technique was used in Johnny Chung Lee's famous Wii head tracking experiments.
"When I began working on HoloToy I was skeptical as to whether the results would be believable but after I had the initial prototype up and running I knew this was something I wanted to explore more," said Ben. "HoloToy really is a blank canvas on which I can build anything from sculptures to games to interactive stories, it just so happens that the canvas is in 3D. The beauty of digital distribution is that I can create and push these explorations out to users on a weekly basis taking suggestions of what they'd like to see inside the HoloToy next".
Pricing and Availability:
HoloToy 1.03 is only $0.99 (USD) and available worldwide exclusively through the App Store in the Entertainment category.
http://www.youtube.com/watch?v=ehJ4LDVum_M&feature=youtube_gdata
The US release of the iPad brought with it a "second gold rush". Many developers have created standalone iPad versions of their apps at sometimes more than double the price of their iPhone counterparts. HoloToy's creator Ben Hopkins has taken a different approach adding a full iPad version to the existing app in it's latest update. He commented "while I am 100% behind developers charging more for iPad apps, I think that price needs to be justified. With HoloToy it was a relatively simple upgrade with most of the additional work coming from creation of iPad specific UI. Apple has made it very simple to create these universal apps (apps that run on all iPhone OS devices) so I'm more than happy to pass on that functionality to existing HoloToy owners".
The hologram-like HoloToy technology is inspired in part by a perspective trick that can be dated back to the 15th century. HoloToy works by distorting the 3D scenes displayed on screen in a way our brains would expect based on the current angle of the device, doing this in real time presents a believable interactive 3D experience that appears to extend right into the device itself. A similar technique was used in Johnny Chung Lee's famous Wii head tracking experiments.
"When I began working on HoloToy I was skeptical as to whether the results would be believable but after I had the initial prototype up and running I knew this was something I wanted to explore more," said Ben. "HoloToy really is a blank canvas on which I can build anything from sculptures to games to interactive stories, it just so happens that the canvas is in 3D. The beauty of digital distribution is that I can create and push these explorations out to users on a weekly basis taking suggestions of what they'd like to see inside the HoloToy next".
Pricing and Availability:
HoloToy 1.03 is only $0.99 (USD) and available worldwide exclusively through the App Store in the Entertainment category.
http://www.youtube.com/watch?v=ehJ4LDVum_M&feature=youtube_gdata
BLOG NAME CHANGE
I WILL CHANGE MY BLOG ADDRESS TO tonythetechguy-ac1dsn0w.blogspot.com NEXT WEEK!!!!!!!!! HEADS UP ALL
Facebook Cracking Down On Trademark-Infringing iPhone Apps
Facebook Cracking Down On Trademark-Infringing iPhone Apps
CNET has reported that some iPhone apps that make use of Facebook's API in their application have been facing issues with communicating to the Facebook server. This apparently follows Facebook's crackdown on iPhone apps that violate the company's trademarks.
According to this report, Facebook has been deleting the credentials of developers who are behind the trademark-infringing applications and this has rendered the iPhone apps unusable.
The developer credentials serve as the authentication mechanism for applications to communicate with the Facebook API. In the absence of credentials, the apps are no longer able to retrieve information from the Facebook server and consequently users accessing such applications are likely to see error messages.
Some of the prominent apps that have been affected by this issue include 'Emoti for Facebook' and 'iLoader'. While 'Emoti for Facebook' has been found guilty of using the trademarked 'Facebook' term in the application name, iLoader has been targeted owing to its use of an image that was deemed to be confusingly similar to Facebook's iconic 'F' logo.
Terming the exercise as a routine affair, Facebook representative Malorie Lucich says:
"We ensure that applications that access Facebook user data adhere to Facebook Platform policies. Those applications that do not comply are subject to enforcement, which can include disabling or limiting their access to Facebook APIs.[...]Applications that are in clear violation of our Platform policies around trademark infringement and affiliation will be removed from the App Store by Apple.[...][W]e are happy to answer questions from developers and work with them to get their apps into compliance as appropriate."
Facebook's decision to crackdown on trademark-infringing applications without notice has not gone down well with a majority of the affected developers. Revealing his disappointment over the issue, Chris Diskin, the developer of 'Emoti for Facebook' app writes,
"I am 100 percent okay with making the changes they've requested. All we've done up to now is play by rules that appeared to be accepted based on all the other apps on the App Store. Many, many apps use the 'F' and 'Facebook' on them. Up to now, it hasn't been an issue, then suddenly 'chop,' app deleted."
While the issue may have inconvenienced a lot of iPhone app users as well, it needs to be noted that the onus for complying with the terms and conditions lies with the app developers and hence platform owners like Facebook should not be blamed.
The affected app developers are reported to be working with Apple to submit modified versions of their iPhone apps to the App Store.
Have you noticed issues with any of the iPhone apps for Facebook? Do you think Facebook is justified in cracking down on such iPhone apps? Let us know your views in the comments.
CNET has reported that some iPhone apps that make use of Facebook's API in their application have been facing issues with communicating to the Facebook server. This apparently follows Facebook's crackdown on iPhone apps that violate the company's trademarks.
According to this report, Facebook has been deleting the credentials of developers who are behind the trademark-infringing applications and this has rendered the iPhone apps unusable.
The developer credentials serve as the authentication mechanism for applications to communicate with the Facebook API. In the absence of credentials, the apps are no longer able to retrieve information from the Facebook server and consequently users accessing such applications are likely to see error messages.
Some of the prominent apps that have been affected by this issue include 'Emoti for Facebook' and 'iLoader'. While 'Emoti for Facebook' has been found guilty of using the trademarked 'Facebook' term in the application name, iLoader has been targeted owing to its use of an image that was deemed to be confusingly similar to Facebook's iconic 'F' logo.
Terming the exercise as a routine affair, Facebook representative Malorie Lucich says:
"We ensure that applications that access Facebook user data adhere to Facebook Platform policies. Those applications that do not comply are subject to enforcement, which can include disabling or limiting their access to Facebook APIs.[...]Applications that are in clear violation of our Platform policies around trademark infringement and affiliation will be removed from the App Store by Apple.[...][W]e are happy to answer questions from developers and work with them to get their apps into compliance as appropriate."
Facebook's decision to crackdown on trademark-infringing applications without notice has not gone down well with a majority of the affected developers. Revealing his disappointment over the issue, Chris Diskin, the developer of 'Emoti for Facebook' app writes,
"I am 100 percent okay with making the changes they've requested. All we've done up to now is play by rules that appeared to be accepted based on all the other apps on the App Store. Many, many apps use the 'F' and 'Facebook' on them. Up to now, it hasn't been an issue, then suddenly 'chop,' app deleted."
While the issue may have inconvenienced a lot of iPhone app users as well, it needs to be noted that the onus for complying with the terms and conditions lies with the app developers and hence platform owners like Facebook should not be blamed.
The affected app developers are reported to be working with Apple to submit modified versions of their iPhone apps to the App Store.
Have you noticed issues with any of the iPhone apps for Facebook? Do you think Facebook is justified in cracking down on such iPhone apps? Let us know your views in the comments.
International Users: iPad Shipping Worldwide Via eBay; Workaround To Download iPad Apps
International Users: iPad Shipping Worldwide Via eBay; Workaround To Download iPad Apps
Apple announced yesterday that the international shipment of iPads will be delayed owing to the high demand for the device inside US.
If you are one of those disappointed international readers, here is a workaround that will help you lay your hands on Apple's magical tablet device before the official launch date.
We're sure most of you already know it. You can get Apple's iPad from eBay, the popular online auction website.
Presently, the 16GB Wi-Fi only model is available for approximately $650 to $700 on eBay while its 32GB counterpart is being sold for around $800 and the 64GB iPad model is being sold at around $900, which works out to a premium of around $150 to $200 on the US prices (plus shipping and custom duties, if any) .
Interestingly, the demand for Apple's new tablet device has been so high outside the US that eBay has now set up a microsite at ipad.ebay.com to simplify the marketplace for iPad buyers.
It needs to be noted that international users who purchased their iPads in the US will see the “Cannot Connect to the App Store. The App Store is not supported in your country” message while connecting to the App Store. So international users currently cannot download Apps from the App Store or digital content from iTunes directly on the iPad.
However, there is a workaround for this issue as well. Here is a simple step by step process for international users to download free apps to their iPad from US App Store.
Setup a free US iTunes account using this tutorial. You don't need a credit card.
Launch iTunes on your computer. If you are already logged into your international account, click on the username and choose to sign out and log back in using the US iTunes account that you just created.
Click on the App Store link and open the iPad App Store.
You should now be able to download free iPad apps for your iPad. Kindly note that you will require a US credit card or iTunes gift card based in the US to download paid iPad apps (or read further to find a workaround).
While this should be helpful for international users who purchase an iPad, do note that this process will lock your newly downloaded iPad apps to your US iTunes account. App management could thus be an issue in the future.
The other not-so-nice workaround but without the app management issue mentioned in the above process is to download the iPad apps using iTunes on your computer and then sync the apps to your iPad. The iPad apps are not visible in the International App Stores in iTunes like the US App Store, however they show up in search results and can be downloaded just like any other iPhone app and get synced to your iPad when you connect it to your computer. You can also download the universal apps that are designed for both the iPhone and iPad. You can similarly sync other iTunes content such as movies, TV Shows, music etc to your iPad.
It is expensive and not the ideal method to download apps or other iTunes content but we doubt these issues would deter our international readers from getting their iPad before the official launch. If you are among those who is planning to purchase or purchased an iPad from eBay, don't forget to let us know how it goes.
Apple announced yesterday that the international shipment of iPads will be delayed owing to the high demand for the device inside US.
If you are one of those disappointed international readers, here is a workaround that will help you lay your hands on Apple's magical tablet device before the official launch date.
We're sure most of you already know it. You can get Apple's iPad from eBay, the popular online auction website.
Presently, the 16GB Wi-Fi only model is available for approximately $650 to $700 on eBay while its 32GB counterpart is being sold for around $800 and the 64GB iPad model is being sold at around $900, which works out to a premium of around $150 to $200 on the US prices (plus shipping and custom duties, if any) .
Interestingly, the demand for Apple's new tablet device has been so high outside the US that eBay has now set up a microsite at ipad.ebay.com to simplify the marketplace for iPad buyers.
It needs to be noted that international users who purchased their iPads in the US will see the “Cannot Connect to the App Store. The App Store is not supported in your country” message while connecting to the App Store. So international users currently cannot download Apps from the App Store or digital content from iTunes directly on the iPad.
However, there is a workaround for this issue as well. Here is a simple step by step process for international users to download free apps to their iPad from US App Store.
Setup a free US iTunes account using this tutorial. You don't need a credit card.
Launch iTunes on your computer. If you are already logged into your international account, click on the username and choose to sign out and log back in using the US iTunes account that you just created.
Click on the App Store link and open the iPad App Store.
You should now be able to download free iPad apps for your iPad. Kindly note that you will require a US credit card or iTunes gift card based in the US to download paid iPad apps (or read further to find a workaround).
While this should be helpful for international users who purchase an iPad, do note that this process will lock your newly downloaded iPad apps to your US iTunes account. App management could thus be an issue in the future.
The other not-so-nice workaround but without the app management issue mentioned in the above process is to download the iPad apps using iTunes on your computer and then sync the apps to your iPad. The iPad apps are not visible in the International App Stores in iTunes like the US App Store, however they show up in search results and can be downloaded just like any other iPhone app and get synced to your iPad when you connect it to your computer. You can also download the universal apps that are designed for both the iPhone and iPad. You can similarly sync other iTunes content such as movies, TV Shows, music etc to your iPad.
It is expensive and not the ideal method to download apps or other iTunes content but we doubt these issues would deter our international readers from getting their iPad before the official launch. If you are among those who is planning to purchase or purchased an iPad from eBay, don't forget to let us know how it goes.
New Photos Claim Aluminum Back Cover for iPhone 4G
New photos claiming to be of the back cover for the upcoming iPhone 4G have surfaced online, according to MacRumors.
The site believes the authenticity of the photos is questionable since their meta data indicates that they have passed through Photoshop CS4.
Text on the back of the claimed shell indicate that it is a 64 GB model, and the first line of small text includes Apple's traditional "Designed by Apple in California Assembled in China" information. Unfortunately, the images are not of high enough quality to interpret the second line of text, which would contain the model number and FCC and IC ID numbers.
What do you think?


The site believes the authenticity of the photos is questionable since their meta data indicates that they have passed through Photoshop CS4.
Text on the back of the claimed shell indicate that it is a 64 GB model, and the first line of small text includes Apple's traditional "Designed by Apple in California Assembled in China" information. Unfortunately, the images are not of high enough quality to interpret the second line of text, which would contain the model number and FCC and IC ID numbers.
What do you think?


Apple iAd Team Answers Questions About the Platform
Apple's iAd team headed by former CEO of Quattro Wireless Andy Miller, visited Hill Holliday to answer questions about new platform.
Here is what they learned:
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1. While the ad behaves similarly to the expanding rich banner units you see online, the overall experience is a lot less jarring. You click on the banner, the app screen slides up, and the ad screen slides in. When you are done, you close the ad, and you are right back to what you were doing.
2. Each banner published on the network will carry an iAd logo to differentiate it from the ads that do click into the browser, a Good Housekeeping seal of sorts. There will be only one iAd banner per app screen, and it can sit either near the top or the bottom edge.
3. The ads look and behave a lot like apps; the early and very popular lighter app by Zippo would feel right at home here. Unlike browser-based ads, iAd ads can tap into all major OS features of the phone, from compass and accelerometer to the multitouch interface. In the beginning, all ads will be built (in HTML5) by the iAd team. In the future, Apple will release an iAd SDK.
4. The team emphasized that what Apple is selling to advertisers is the iPhone and iPod-totting demographic in general, not users of any individual app. This seems like a good news for the app makers on the longer side of the tail who, too, will have a chance to make money.
5. They are lining up “charter” advertisers for the June launch and they will be looking for high-quality creative, which means, I guess, no fat belly ads. Initially, the network will work on iPhone and iPod touch only, with iPad coming some time in the future.
6. One thing conspicuously (to a media buyer) absent from Jobs’s demo last week was any discussion of targeting. It seems Apple isn’t ready to make all of the details public yet, but what they showed us was very impressive in its granularity.
7. To answer the burning question — yes, we did talk about the price. Unfortunately, we can’t share much on this either. The pricing isn’t that of remnant inventory, obviously — it is what you would expect from a premier online property. The pricing scheme struck me as very straightforward and elegant.
Here is what they learned:
-----
1. While the ad behaves similarly to the expanding rich banner units you see online, the overall experience is a lot less jarring. You click on the banner, the app screen slides up, and the ad screen slides in. When you are done, you close the ad, and you are right back to what you were doing.
2. Each banner published on the network will carry an iAd logo to differentiate it from the ads that do click into the browser, a Good Housekeeping seal of sorts. There will be only one iAd banner per app screen, and it can sit either near the top or the bottom edge.
3. The ads look and behave a lot like apps; the early and very popular lighter app by Zippo would feel right at home here. Unlike browser-based ads, iAd ads can tap into all major OS features of the phone, from compass and accelerometer to the multitouch interface. In the beginning, all ads will be built (in HTML5) by the iAd team. In the future, Apple will release an iAd SDK.
4. The team emphasized that what Apple is selling to advertisers is the iPhone and iPod-totting demographic in general, not users of any individual app. This seems like a good news for the app makers on the longer side of the tail who, too, will have a chance to make money.
5. They are lining up “charter” advertisers for the June launch and they will be looking for high-quality creative, which means, I guess, no fat belly ads. Initially, the network will work on iPhone and iPod touch only, with iPad coming some time in the future.
6. One thing conspicuously (to a media buyer) absent from Jobs’s demo last week was any discussion of targeting. It seems Apple isn’t ready to make all of the details public yet, but what they showed us was very impressive in its granularity.
7. To answer the burning question — yes, we did talk about the price. Unfortunately, we can’t share much on this either. The pricing isn’t that of remnant inventory, obviously — it is what you would expect from a premier online property. The pricing scheme struck me as very straightforward and elegant.
Intel Says Light Peak Will Replace USB 3.0
Intel says its new Light Peak technology for optically linking devices will logically succeed USB 3.0.
"We view this as a logical future successor to USB 3.0," said Kevin Kahn, an Intel senior fellow. "In some sense we'd... like to build the last cable you'll ever need."
Intel insists there is no conflict between the technologies since Light Peak allows USB and other protocols to run on a single longer cable at higher speeds.
"We expect both to exist together in the market and perhaps on the same platform at the same time."
Light Peak can currently transfer data at a speed of 10G bps (bits per second) which would transfer a full Blu-Ray movie in less than half a minute. The technology could be scaled up to 10 times that speed in the next decade, Intel says.
The cable was demonstrated using a standard USB 3.0 port connector; however, Kahn said that "you could take the size way, way down" which is a crucial consideration for small mobile devices. The laptop used in the demo could still accept normal USB 3.0 devices in its USB port.
Interestingly, Intel has still not announced chipsets with built-in support for USB 3.0. AMD says they will have chipsets with built-in support for USB 3.0 but declined to say when.
It would appear Light Peak has the potential to replace USB 3.0 before it even takes off...
"We view this as a logical future successor to USB 3.0," said Kevin Kahn, an Intel senior fellow. "In some sense we'd... like to build the last cable you'll ever need."
Intel insists there is no conflict between the technologies since Light Peak allows USB and other protocols to run on a single longer cable at higher speeds.
"We expect both to exist together in the market and perhaps on the same platform at the same time."
Light Peak can currently transfer data at a speed of 10G bps (bits per second) which would transfer a full Blu-Ray movie in less than half a minute. The technology could be scaled up to 10 times that speed in the next decade, Intel says.
The cable was demonstrated using a standard USB 3.0 port connector; however, Kahn said that "you could take the size way, way down" which is a crucial consideration for small mobile devices. The laptop used in the demo could still accept normal USB 3.0 devices in its USB port.
Interestingly, Intel has still not announced chipsets with built-in support for USB 3.0. AMD says they will have chipsets with built-in support for USB 3.0 but declined to say when.
It would appear Light Peak has the potential to replace USB 3.0 before it even takes off...
Apple News | Intel Says Light Peak Will Replace USB 3.0
This entry needs translation. To help us and submit a translation please click here
Intel says its new Light Peak technology for optically linking devices will logically succeed USB 3.0.
"We view this as a logical future successor to USB 3.0," said Kevin Kahn, an Intel senior fellow. "In some sense we'd... like to build the last cable you'll ever need."
Intel insists there is no conflict between the technologies since Light Peak allows USB and other protocols to run on a single longer cable at higher speeds.
"We expect both to exist together in the market and perhaps on the same platform at the same time."
Light Peak can currently transfer data at a speed of 10G bps (bits per second) which would transfer a full Blu-Ray movie in less than half a minute. The technology could be scaled up to 10 times that speed in the next decade, Intel says.
The cable was demonstrated using a standard USB 3.0 port connector; however, Kahn said that "you could take the size way, way down" which is a crucial consideration for small mobile devices. The laptop used in the demo could still accept normal USB 3.0 devices in its USB port.
Interestingly, Intel has still not announced chipsets with built-in support for USB 3.0. AMD says they will have chipsets with built-in support for USB 3.0 but declined to say when.
It would appear Light Peak has the potential to replace USB 3.0 before it even takes off...
Read More
Intel says its new Light Peak technology for optically linking devices will logically succeed USB 3.0.
"We view this as a logical future successor to USB 3.0," said Kevin Kahn, an Intel senior fellow. "In some sense we'd... like to build the last cable you'll ever need."
Intel insists there is no conflict between the technologies since Light Peak allows USB and other protocols to run on a single longer cable at higher speeds.
"We expect both to exist together in the market and perhaps on the same platform at the same time."
Light Peak can currently transfer data at a speed of 10G bps (bits per second) which would transfer a full Blu-Ray movie in less than half a minute. The technology could be scaled up to 10 times that speed in the next decade, Intel says.
The cable was demonstrated using a standard USB 3.0 port connector; however, Kahn said that "you could take the size way, way down" which is a crucial consideration for small mobile devices. The laptop used in the demo could still accept normal USB 3.0 devices in its USB port.
Interestingly, Intel has still not announced chipsets with built-in support for USB 3.0. AMD says they will have chipsets with built-in support for USB 3.0 but declined to say when.
It would appear Light Peak has the potential to replace USB 3.0 before it even takes off...
Read More
Wednesday, April 14, 2010
Apple to Announce the iPhone 4G on June 22nd?
Apple has booked June 22nd at the Yerba Buena Center for Arts by the Moscone Center in San Francisco, according to ModMyi.
It's very possible that the date, booked under the name of Apple, will be used for the keynote presentation. Last year's keynote was on June 8th and the year before that it was on the 9th.
Recent evidence discovered in the iPhone OS 4.0 Beta reveals that the new iPhone will likely have two cameras to support video chat.
**Update: MacRumors says, In the absence of evidence or a source for the claim that Apple has booked a venue for June 22nd, we're taking this rumor with a grain of salt. It does match with an earlier report of a June 22nd launch date, but multiple hints have suggested that Apple is planning to hold WWDC a week later than that.
It's very possible that the date, booked under the name of Apple, will be used for the keynote presentation. Last year's keynote was on June 8th and the year before that it was on the 9th.
Recent evidence discovered in the iPhone OS 4.0 Beta reveals that the new iPhone will likely have two cameras to support video chat.
**Update: MacRumors says, In the absence of evidence or a source for the claim that Apple has booked a venue for June 22nd, we're taking this rumor with a grain of salt. It does match with an earlier report of a June 22nd launch date, but multiple hints have suggested that Apple is planning to hold WWDC a week later than that.
Israel Bans iPad Imports, Directs Customs to Confiscate Devices
Israel has banned iPad imports and directed custom officials to confiscate devices from people bringing them into the country, according to Haaretz.
The decision follows the refusal of the Communication Ministry's engineering staff to compromise on testing the device's suitability and compliance with Israeli wireless networks. It seems however that the engineers made their decision without notifying Communications Minister Moshe Kahlon in advance - and caused an uproar within the ministry.
"The iPad device sold exclusively today in the United States operates at broadcast power levels [over its WiFi modem] compatible with American standards," explained the officials. "As the Israeli regulations in the area of WiFi are similar to European standards, which are different from American standards, which permit broadcasting at lower power, therefore the broadcast levels of the device prevent approving its use in Israel," said the officials.
The Communication Ministry has requested more information about the iPad from Apple's Israeli distributor, iDigital, so as to approve importing iPads
The decision follows the refusal of the Communication Ministry's engineering staff to compromise on testing the device's suitability and compliance with Israeli wireless networks. It seems however that the engineers made their decision without notifying Communications Minister Moshe Kahlon in advance - and caused an uproar within the ministry.
"The iPad device sold exclusively today in the United States operates at broadcast power levels [over its WiFi modem] compatible with American standards," explained the officials. "As the Israeli regulations in the area of WiFi are similar to European standards, which are different from American standards, which permit broadcasting at lower power, therefore the broadcast levels of the device prevent approving its use in Israel," said the officials.
The Communication Ministry has requested more information about the iPad from Apple's Israeli distributor, iDigital, so as to approve importing iPads
iPhone 3G Jailbroken on iPhone OS 4.0 With Multi-tasking [Video]
DarkMalloc, lilstevie, and iH8sn0w have posted a video showing a jailbroken iPhone 3G with multi-tasking enabled.
iH8sn0w has posted the following reasons for not releasing offering jailbreak for the beta OS.
1: It cannot restore on a PC, only a Mac can. There is no way to make it run on a PC.
2: Its very very buggy
3: This is meant for developers to test new api's.
4: it has a 58% success restore rate.
5: It would promote more piracy. Meaning users would illegally download the ipsw and bypass the UDID trap.
No new exploit was used; rather, a jailbroken device was upgraded in a manner which retained the jailbreak.
Link to video http://www.youtube.com/watch?v=_8Ozp2iNbTk&feature=player_embedded
iH8sn0w has posted the following reasons for not releasing offering jailbreak for the beta OS.
1: It cannot restore on a PC, only a Mac can. There is no way to make it run on a PC.
2: Its very very buggy
3: This is meant for developers to test new api's.
4: it has a 58% success restore rate.
5: It would promote more piracy. Meaning users would illegally download the ipsw and bypass the UDID trap.
No new exploit was used; rather, a jailbroken device was upgraded in a manner which retained the jailbreak.
Link to video http://www.youtube.com/watch?v=_8Ozp2iNbTk&feature=player_embedded
Tuesday, April 13, 2010
Adobe Readying to Sue Apple?
Sources close to Adobe reveal that the company is preparing to sue Apple within a few weeks, according to ITWorld.
Usually I write about security here, but Apple's iron-bound determination to keep Adobe Flash out of any iWhatever device is about to blow up in Apple's face. Sources close to Adobe tell me that Adobe will be suing Apple within a few weeks.
It was bad enough when Apple said, in effect, that Adobe Flash wasn't good enough to be allowed on the iPad. But the final straw was when Apple changed its iPhone SDK (software development kit) license so that developers may not submit programs to Apple that use cross-platform compilers.
Other companies like Novell's MonoTouch group are "reaching out to Apple for clarification on their intention, and believe there is plenty of room for course-correction prior to the final release of the 4.0 SDK."
It's doubtful that Apple will alter the new SDK agreement; rather, its likely that they will leave the current wording so they can approve or deny cross-compiled apps at will.
Usually I write about security here, but Apple's iron-bound determination to keep Adobe Flash out of any iWhatever device is about to blow up in Apple's face. Sources close to Adobe tell me that Adobe will be suing Apple within a few weeks.
It was bad enough when Apple said, in effect, that Adobe Flash wasn't good enough to be allowed on the iPad. But the final straw was when Apple changed its iPhone SDK (software development kit) license so that developers may not submit programs to Apple that use cross-platform compilers.
Other companies like Novell's MonoTouch group are "reaching out to Apple for clarification on their intention, and believe there is plenty of room for course-correction prior to the final release of the 4.0 SDK."
It's doubtful that Apple will alter the new SDK agreement; rather, its likely that they will leave the current wording so they can approve or deny cross-compiled apps at will.
Apple Releases New MacBook Pros
Apple today updated the MacBook Pro line with faster processors, powerful next-generation NVIDIA graphics and even longer battery life. The popular 13-inch MacBook Pro features the new NVIDIA GeForce 320M graphics processor for up to 80 percent faster graphics and a groundbreaking 10-hour built-in battery. The new 15-inch and 17-inch MacBook Pro models feature Intel Core i5 and i7 processors and Apple’s new automatic graphics switching technology that toggles seamlessly between powerful NVIDIA GeForce GT 330M and energy efficient Intel HD Graphics processors.
“The new MacBook Pro is as advanced on the inside as it is stunning on the outside,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “With faster processors, amazing graphics and up to three more hours of battery life, the new MacBook Pro delivers both performance and efficiency.”
All 13-inch MacBook Pro models now include faster Intel Core 2 Duo processors, 4GB RAM, a 10-hour built-in battery and the new NVIDIA GeForce 320M graphics processor. With 48 processing cores, the new NVIDIA GeForce 320M is the fastest integrated graphics processor on the market, ideal for graphics intensive applications or high performance games. The 13-inch MacBook Pro is available in two configurations: one with a 2.4 GHz Intel Core 2 Duo and 250GB hard drive priced at $1,199; and one with a 2.66 GHz Intel Core 2 Duo and 320GB hard drive priced at $1,499.
The new 15-inch and 17-inch MacBook Pro models are up to 50 percent faster than the previous systems. Using Intel’s state-of-the-art 32 nanometer process, Intel Core i5 and i7 processors integrate the memory controller and Level 3 cache for faster access to system memory. Hyper-Threading technology improves data throughput by creating virtual processing cores, while Turbo Boost optimizes performance between the two processor cores, accelerating the system from 2.66 GHz to 3.06 GHz for intensive dual core tasks, and up to 3.33 GHz for single core tasks.
All 15-inch and 17-inch models include two graphics processors, the new NVIDIA GeForce GT 330M for peak performance and Intel HD Graphics for energy efficient operation. More than twice as fast as the GeForce 320M, the powerful new GeForce GT 330M provides incredibly smooth, crisp on-screen graphics for the most demanding 3D games, creative software and technical applications. Apple’s automatic graphics switching determines which graphics processor an application needs and switches instantly between processors to deliver peak performance and long battery life. Tightly integrated hardware and software allow the new 15-inch and 17-inch MacBook Pro to deliver 8 to 9 hours on a single charge.
The new 15-inch MacBook Pro is available in three models: one with a 2.4 GHz Intel Core i5, NVIDIA GeForce GT 330M and 320GB hard drive at $1,799; one with a 2.53 GHz Intel Core i5, NVIDIA GeForce GT 330M and 500GB hard drive at $1,999; and one with a 2.66 GHz Intel Core i7, NVIDIA GeForce GT 330M and 500GB hard drive at $2,199. The new 17-inch MacBook Pro features a 2.53 GHz Intel Core i5, NVIDIA GeForce GT 330M and 500GB hard drive for $2,299.
The MacBook Pro glass Multi-Touch trackpad now supports inertial scrolling, an intuitive way to scroll through large photo libraries, lengthy documents and long web sites. All MacBook Pros feature bright, LED-backlit wide-angle displays with a broad color gamut. The 17-inch MacBook Pro includes a high resolution 1920 x 1200 display, and the 15-inch MacBook Pro is now available with an optional high resolution 1680 x 1050 display. Customers can also upgrade their MacBook Pro with new 128GB, 256GB and 512GB solid state drives.
As the industry’s greenest notebook lineup, every Mac notebook achieves EPEAT Gold status and meets Energy Star 5.0 requirements, setting a new standard for environmentally friendly notebook design. Each unibody enclosure is made of highly recyclable aluminum and comes standard with energy efficient LED-backlit displays that are mercury-free and made with arsenic-free glass. Mac notebooks contain no brominated flame retardants, are PVC-free and are constructed of recyclable materials.
Apple uses advanced chemistry, intelligent monitoring of the system and battery, and Adaptive Charging technology to create a notebook battery that delivers up to 10 hours of wireless productivity on a single charge and up to 1,000 recharges. The built-in battery design results in less waste and depleted batteries can be replaced for $129 or $179, which includes installation and disposal of your old battery in an environmentally responsible manner.
All Macs come with Mac OS X Snow Leopard, the world’s most advanced operating system, and iLife, Apple’s innovative suite of applications for managing photos, making movies and creating and learning to play music. Snow Leopard builds on a decade of OS X innovation and success with hundreds of refinements, new core technologies and out of the box support for Microsoft Exchange. iLife features iPhoto, to easily organize and manage photos; iMovie with powerful easy-to-use new features such as Precision Editor, video stabilization and advanced drag and drop; and GarageBand which introduces a whole new way to help you learn to play piano and guitar.
Pricing & Availability
The new 13-inch MacBook Pro, 15-inch MacBook Pro, and 17-inch MacBook Pro are now available through the Apple Store (www.apple.com), Apple’s retail stores and Apple Authorized Resellers.
Read More
The 2.4 GHz, 13-inch MacBook Pro, for a suggested retail price of $1,199 (US), includes:
* 13.3-inch widescreen LED-backlit 1280 x 800 glossy display;
* 2.4 GHz Intel Core 2 Duo with 3MB shared L2 cache;
* 1066 MHz front-side bus;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* NVIDIA GeForce 320M integrated graphics;
* 250GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive® with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme® 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight® video camera;
* two USB 2.0 ports;
* one FireWire® 800 port (FireWire 400 compatible);
* SD card slot;
* combined headphone/line in (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 63.5WHr lithium polymer battery; and
* 60 Watt MagSafe® Power Adapter.
The 2.66 GHz, 13-inch MacBook Pro, for a suggested retail price of $1,499 (US), includes:
* 13.3-inch widescreen LED-backlit 1280 x 800 glossy display;
* 2.66 GHz Intel Core 2 Duo with 3MB shared L2 cache;
* 1066 MHz front-side bus;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* NVIDIA GeForce 320M integrated graphics;
* 320GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port (FireWire 400 compatible);
* SD card slot;
* combined headphone/line in (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 63.5WHr lithium polymer battery; and
* 60 Watt MagSafe Power Adapter.
Build-to-order options for the 13-inch MacBook Pro include the ability to upgrade to 8GB 1066 MHz DDR3 SDRAM, a 320GB 5400 rpm or a 500GB 5400 rpm hard drive, a 128GB, 256GB or 512GB solid state drive, Mini DisplayPort to DVI Adapter, Mini DisplayPort to Dual-Link DVI Adapter (for 30-inch DVI display), Mini DisplayPort to VGA Adapter, Apple Remote, Apple MagSafe Airline Adapter and the AppleCare® Protection Plan.
The 2.4 GHz, 15-inch MacBook Pro, for a suggested retail price of $1,799 (US), includes:
* 15.4-inch widescreen LED-backlit 1440 x 900 glossy display;
* 2.4 GHz Intel Core i5 with 3MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 256MB of VRAM;
* 320GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port;
* SD card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 77.5WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
The 2.53 GHz, 15-inch MacBook Pro, for a suggested retail price of $1,999 (US), includes:
* 15.4-inch widescreen LED-backlit 1440 x 900 glossy display;
* 2.53 GHz Intel Core i5 with 3MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 256MB of VRAM;
* 500GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port;
* SD card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 77.5WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
The 2.66 GHz, 15-inch MacBook Pro, for a suggested retail price of $2,199 (US), includes:
* 15.4-inch widescreen LED-backlit 1440 x 900 glossy display;
* 2.66 GHz Intel Core i7 with 4MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 512MB of VRAM;
* 500GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port;
* SD card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 77.5WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
Build-to-order options for the 15-inch MacBook Pro include the ability to upgrade to 8GB 1066 MHz DDR3 SDRAM, a high resolution 15-inch 1680 x 1050 display in glossy and antiglare, a 500GB 5400 rpm or 500GB 7200 rpm hard drive, a 128GB, 256GB or 512GB solid state drive, Mini DisplayPort to DVI Adapter, Mini DisplayPort to Dual-Link DVI Adapter (for 30-inch DVI display), Mini DisplayPort to VGA Adapter, Apple Remote, Apple MagSafe Airline Adapter and the AppleCare Protection Plan.
The 2.53 GHz, 17-inch MacBook Pro, for a suggested retail price of $2,299 (US), includes:
* 17-inch widescreen LED-backlit 1920 x 1200, glossy display;
* 2.53 GHz Intel Core i5 with 3MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 512MB of VRAM;
* 500GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* three USB 2.0 ports;
* one FireWire 800 port (FireWire 400 compatible);
* ExpressCard/34 expansion card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 95WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
Build-to-order options for the 17-inch MacBook Pro include a 2.66 GHz Intel Core i7 processor, 8GB 1066 MHz DDR3 memory, a 500GB 7200 rpm hard drive, a 128GB, 256GB or 512GB solid state drive, antiglare display, Mini DisplayPort to DVI Adapter, Mini DisplayPort to Dual-Link DVI Adapter (for 30-inch DVI display), Mini DisplayPort to VGA Adapter, Apple Remote, Apple MagSafe Airline Adapter and the AppleCare Protection Plan.
“The new MacBook Pro is as advanced on the inside as it is stunning on the outside,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “With faster processors, amazing graphics and up to three more hours of battery life, the new MacBook Pro delivers both performance and efficiency.”
All 13-inch MacBook Pro models now include faster Intel Core 2 Duo processors, 4GB RAM, a 10-hour built-in battery and the new NVIDIA GeForce 320M graphics processor. With 48 processing cores, the new NVIDIA GeForce 320M is the fastest integrated graphics processor on the market, ideal for graphics intensive applications or high performance games. The 13-inch MacBook Pro is available in two configurations: one with a 2.4 GHz Intel Core 2 Duo and 250GB hard drive priced at $1,199; and one with a 2.66 GHz Intel Core 2 Duo and 320GB hard drive priced at $1,499.
The new 15-inch and 17-inch MacBook Pro models are up to 50 percent faster than the previous systems. Using Intel’s state-of-the-art 32 nanometer process, Intel Core i5 and i7 processors integrate the memory controller and Level 3 cache for faster access to system memory. Hyper-Threading technology improves data throughput by creating virtual processing cores, while Turbo Boost optimizes performance between the two processor cores, accelerating the system from 2.66 GHz to 3.06 GHz for intensive dual core tasks, and up to 3.33 GHz for single core tasks.
All 15-inch and 17-inch models include two graphics processors, the new NVIDIA GeForce GT 330M for peak performance and Intel HD Graphics for energy efficient operation. More than twice as fast as the GeForce 320M, the powerful new GeForce GT 330M provides incredibly smooth, crisp on-screen graphics for the most demanding 3D games, creative software and technical applications. Apple’s automatic graphics switching determines which graphics processor an application needs and switches instantly between processors to deliver peak performance and long battery life. Tightly integrated hardware and software allow the new 15-inch and 17-inch MacBook Pro to deliver 8 to 9 hours on a single charge.
The new 15-inch MacBook Pro is available in three models: one with a 2.4 GHz Intel Core i5, NVIDIA GeForce GT 330M and 320GB hard drive at $1,799; one with a 2.53 GHz Intel Core i5, NVIDIA GeForce GT 330M and 500GB hard drive at $1,999; and one with a 2.66 GHz Intel Core i7, NVIDIA GeForce GT 330M and 500GB hard drive at $2,199. The new 17-inch MacBook Pro features a 2.53 GHz Intel Core i5, NVIDIA GeForce GT 330M and 500GB hard drive for $2,299.
The MacBook Pro glass Multi-Touch trackpad now supports inertial scrolling, an intuitive way to scroll through large photo libraries, lengthy documents and long web sites. All MacBook Pros feature bright, LED-backlit wide-angle displays with a broad color gamut. The 17-inch MacBook Pro includes a high resolution 1920 x 1200 display, and the 15-inch MacBook Pro is now available with an optional high resolution 1680 x 1050 display. Customers can also upgrade their MacBook Pro with new 128GB, 256GB and 512GB solid state drives.
As the industry’s greenest notebook lineup, every Mac notebook achieves EPEAT Gold status and meets Energy Star 5.0 requirements, setting a new standard for environmentally friendly notebook design. Each unibody enclosure is made of highly recyclable aluminum and comes standard with energy efficient LED-backlit displays that are mercury-free and made with arsenic-free glass. Mac notebooks contain no brominated flame retardants, are PVC-free and are constructed of recyclable materials.
Apple uses advanced chemistry, intelligent monitoring of the system and battery, and Adaptive Charging technology to create a notebook battery that delivers up to 10 hours of wireless productivity on a single charge and up to 1,000 recharges. The built-in battery design results in less waste and depleted batteries can be replaced for $129 or $179, which includes installation and disposal of your old battery in an environmentally responsible manner.
All Macs come with Mac OS X Snow Leopard, the world’s most advanced operating system, and iLife, Apple’s innovative suite of applications for managing photos, making movies and creating and learning to play music. Snow Leopard builds on a decade of OS X innovation and success with hundreds of refinements, new core technologies and out of the box support for Microsoft Exchange. iLife features iPhoto, to easily organize and manage photos; iMovie with powerful easy-to-use new features such as Precision Editor, video stabilization and advanced drag and drop; and GarageBand which introduces a whole new way to help you learn to play piano and guitar.
Pricing & Availability
The new 13-inch MacBook Pro, 15-inch MacBook Pro, and 17-inch MacBook Pro are now available through the Apple Store (www.apple.com), Apple’s retail stores and Apple Authorized Resellers.
Read More
The 2.4 GHz, 13-inch MacBook Pro, for a suggested retail price of $1,199 (US), includes:
* 13.3-inch widescreen LED-backlit 1280 x 800 glossy display;
* 2.4 GHz Intel Core 2 Duo with 3MB shared L2 cache;
* 1066 MHz front-side bus;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* NVIDIA GeForce 320M integrated graphics;
* 250GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive® with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme® 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight® video camera;
* two USB 2.0 ports;
* one FireWire® 800 port (FireWire 400 compatible);
* SD card slot;
* combined headphone/line in (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 63.5WHr lithium polymer battery; and
* 60 Watt MagSafe® Power Adapter.
The 2.66 GHz, 13-inch MacBook Pro, for a suggested retail price of $1,499 (US), includes:
* 13.3-inch widescreen LED-backlit 1280 x 800 glossy display;
* 2.66 GHz Intel Core 2 Duo with 3MB shared L2 cache;
* 1066 MHz front-side bus;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* NVIDIA GeForce 320M integrated graphics;
* 320GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port (FireWire 400 compatible);
* SD card slot;
* combined headphone/line in (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 63.5WHr lithium polymer battery; and
* 60 Watt MagSafe Power Adapter.
Build-to-order options for the 13-inch MacBook Pro include the ability to upgrade to 8GB 1066 MHz DDR3 SDRAM, a 320GB 5400 rpm or a 500GB 5400 rpm hard drive, a 128GB, 256GB or 512GB solid state drive, Mini DisplayPort to DVI Adapter, Mini DisplayPort to Dual-Link DVI Adapter (for 30-inch DVI display), Mini DisplayPort to VGA Adapter, Apple Remote, Apple MagSafe Airline Adapter and the AppleCare® Protection Plan.
The 2.4 GHz, 15-inch MacBook Pro, for a suggested retail price of $1,799 (US), includes:
* 15.4-inch widescreen LED-backlit 1440 x 900 glossy display;
* 2.4 GHz Intel Core i5 with 3MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 256MB of VRAM;
* 320GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port;
* SD card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 77.5WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
The 2.53 GHz, 15-inch MacBook Pro, for a suggested retail price of $1,999 (US), includes:
* 15.4-inch widescreen LED-backlit 1440 x 900 glossy display;
* 2.53 GHz Intel Core i5 with 3MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 256MB of VRAM;
* 500GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port;
* SD card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 77.5WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
The 2.66 GHz, 15-inch MacBook Pro, for a suggested retail price of $2,199 (US), includes:
* 15.4-inch widescreen LED-backlit 1440 x 900 glossy display;
* 2.66 GHz Intel Core i7 with 4MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 512MB of VRAM;
* 500GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* two USB 2.0 ports;
* one FireWire 800 port;
* SD card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 77.5WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
Build-to-order options for the 15-inch MacBook Pro include the ability to upgrade to 8GB 1066 MHz DDR3 SDRAM, a high resolution 15-inch 1680 x 1050 display in glossy and antiglare, a 500GB 5400 rpm or 500GB 7200 rpm hard drive, a 128GB, 256GB or 512GB solid state drive, Mini DisplayPort to DVI Adapter, Mini DisplayPort to Dual-Link DVI Adapter (for 30-inch DVI display), Mini DisplayPort to VGA Adapter, Apple Remote, Apple MagSafe Airline Adapter and the AppleCare Protection Plan.
The 2.53 GHz, 17-inch MacBook Pro, for a suggested retail price of $2,299 (US), includes:
* 17-inch widescreen LED-backlit 1920 x 1200, glossy display;
* 2.53 GHz Intel Core i5 with 3MB shared L3 cache;
* 4GB 1066 MHz DDR3 SDRAM, expandable to 8GB;
* integrated Intel HD Graphics + NVIDIA GeForce GT 330M discrete graphics with 512MB of VRAM;
* 500GB serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor;
* a slot-load 8X SuperDrive with double-layer support (DVD±R DL/DVD±RW/CD-RW) optical drive;
* Mini DisplayPort (VGA, DVI and HDMI adapters sold separately);
* AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
* Gigabit Ethernet port;
* iSight video camera;
* three USB 2.0 ports;
* one FireWire 800 port (FireWire 400 compatible);
* ExpressCard/34 expansion card slot;
* audio line in (analog/digital);
* audio line out/headphone (analog/digital);
* glass Multi-Touch trackpad and illuminated keyboard;
* built-in, 95WHr lithium polymer battery; and
* 85 Watt MagSafe Power Adapter.
Build-to-order options for the 17-inch MacBook Pro include a 2.66 GHz Intel Core i7 processor, 8GB 1066 MHz DDR3 memory, a 500GB 7200 rpm hard drive, a 128GB, 256GB or 512GB solid state drive, antiglare display, Mini DisplayPort to DVI Adapter, Mini DisplayPort to Dual-Link DVI Adapter (for 30-inch DVI display), Mini DisplayPort to VGA Adapter, Apple Remote, Apple MagSafe Airline Adapter and the AppleCare Protection Plan.
Monday, April 12, 2010
Geohot Updates BlackRa1n for iPhone OS 4.0
Sunday, April 11, 2010
An Explanation of the Current Jailbreak Situation
P0sixninja has posted some information explaining greenpois0n, spirit, and Geohot's latest exploit; as well as when they might be released.
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Let me start off by saying that these have been some of the wildest and craziest months I could possibly imagine. So many new things have happened; I'm really not sure where to begin. But I think I'll start by clearing up a couple of common questions and misunderstandings.
The one question I get asked the most (other than “when are you going to release?”) is “what is greenpois0n?” Put simply, greenpois0n is a toolkit designed to help discover and exploit new vulnerabilities. Let me repeat that, greenpois0n itself is NOT an exploit. Most exploits typically have much more boring and technical names, such as “iBoot Environment Variable Overflow” or “usb_control_msg(0x21, 2)”. Tools, on the other hand, are typically given more creative names, like redsn0w, blackra1n, or greenpois0n. Even though most of these tools use the same exploits, each one has its own unique strengths and weaknesses. Redsn0w was designed to be robust and low maintenance by using Apple's own NOR flashing routines, whereas blackra1n was designed to be small, fast, and have a low memory footprint. While both these tools are excellent pieces of software, neither had the flexibility nor advanced capabilities that we were really looking for. Thus greenpois0n was born.
While we do have a GUI designed to allow users to perform a simple jailbreaking, the true power is hidden away in our advanced exploit payload. Once injected into iBoot, greenpois0n inserts many new and powerful commands allowing you to do everything from accessing the AES engine to decrypt firmware keys, hook and call into existing iBoot functions, read and write to blockdevices, including the filesystem (although filesystem is read only right now), and even set breakpoints within iBoot to dump registers and stack information during runtime.
So what about the exploit I mentioned in the last post? It's still there, and turns out it's the exact same exploit Geohot demonstrated in his iPod Touch 3g video a few weeks ago, but since that time, there have been quite a few new developments. By now, I'm sure everyone has seen or heard about the userland “spirit” exploit demonstrated by Comex, and which was used to jailbreak the first iPad. This exploit is by far one of the most impressive pieces of work I think this community has seen in quite some time. The only problem with this method of jailbreaking is it can be easily patched by Apple in the next firmware update. Also, since the exploit being used resides in userland, you're denied access to many of the low level hardware features, including the ability to decrypt firmware keys. iBoot exploits, on the other hand, are much lower level and offer much more freedom to interact directly with the system unrestricted. With the exploit being so much more powerful, we've decided it would be wiser to release the “spirit” exploit first and hold onto the iBoot exploit until the next hardware revision.
Soon after this decision, I quickly set to work porting “spirit” to run on Linux and adding these capabilities into greenpois0n. At the same time, Comex, a number of members from iPhone Dev Team, and Chronic-Dev Team helped by fixing many possible snags and getting Cydia prepared to run on the iPad. It was truly an epic display of cooperation by everyone involved. Everything was progressing smoothly until yesterday. The boy-wonder Geohot threw a wrench in our gears once again after discovering a NEW exploit that pretty much blows everything we've got out of the water. So now we're forced to reconsider our release plans once again. As of today (I can't speak for tomorrow, for all I know everything could change again), both the original exploit I posted about earlier and the new “spirit” exploit are probably going to be held off for a little bit longer to avoid being patched by Apple. Also, today I mentioned on my twitter that I can almost guarantee an exploit for 3.1.3/3.2 (all devices, and all models!) before the end of the month. I would strongly advise everyone to keep a close eye on Geohot's blog for updates in the near future. And if you haven't already, PLEASE backup your SHSHs with either firmware umbrella or using Saurik method.
EDIT:
To all the people asking about an unlock, you're probably going to be waiting until the next iPhone is released. Since it hasn't even been announced yet, there's no telling how long the wait is going to be.
-----
Read More
-----
Let me start off by saying that these have been some of the wildest and craziest months I could possibly imagine. So many new things have happened; I'm really not sure where to begin. But I think I'll start by clearing up a couple of common questions and misunderstandings.
The one question I get asked the most (other than “when are you going to release?”) is “what is greenpois0n?” Put simply, greenpois0n is a toolkit designed to help discover and exploit new vulnerabilities. Let me repeat that, greenpois0n itself is NOT an exploit. Most exploits typically have much more boring and technical names, such as “iBoot Environment Variable Overflow” or “usb_control_msg(0x21, 2)”. Tools, on the other hand, are typically given more creative names, like redsn0w, blackra1n, or greenpois0n. Even though most of these tools use the same exploits, each one has its own unique strengths and weaknesses. Redsn0w was designed to be robust and low maintenance by using Apple's own NOR flashing routines, whereas blackra1n was designed to be small, fast, and have a low memory footprint. While both these tools are excellent pieces of software, neither had the flexibility nor advanced capabilities that we were really looking for. Thus greenpois0n was born.
While we do have a GUI designed to allow users to perform a simple jailbreaking, the true power is hidden away in our advanced exploit payload. Once injected into iBoot, greenpois0n inserts many new and powerful commands allowing you to do everything from accessing the AES engine to decrypt firmware keys, hook and call into existing iBoot functions, read and write to blockdevices, including the filesystem (although filesystem is read only right now), and even set breakpoints within iBoot to dump registers and stack information during runtime.
So what about the exploit I mentioned in the last post? It's still there, and turns out it's the exact same exploit Geohot demonstrated in his iPod Touch 3g video a few weeks ago, but since that time, there have been quite a few new developments. By now, I'm sure everyone has seen or heard about the userland “spirit” exploit demonstrated by Comex, and which was used to jailbreak the first iPad. This exploit is by far one of the most impressive pieces of work I think this community has seen in quite some time. The only problem with this method of jailbreaking is it can be easily patched by Apple in the next firmware update. Also, since the exploit being used resides in userland, you're denied access to many of the low level hardware features, including the ability to decrypt firmware keys. iBoot exploits, on the other hand, are much lower level and offer much more freedom to interact directly with the system unrestricted. With the exploit being so much more powerful, we've decided it would be wiser to release the “spirit” exploit first and hold onto the iBoot exploit until the next hardware revision.
Soon after this decision, I quickly set to work porting “spirit” to run on Linux and adding these capabilities into greenpois0n. At the same time, Comex, a number of members from iPhone Dev Team, and Chronic-Dev Team helped by fixing many possible snags and getting Cydia prepared to run on the iPad. It was truly an epic display of cooperation by everyone involved. Everything was progressing smoothly until yesterday. The boy-wonder Geohot threw a wrench in our gears once again after discovering a NEW exploit that pretty much blows everything we've got out of the water. So now we're forced to reconsider our release plans once again. As of today (I can't speak for tomorrow, for all I know everything could change again), both the original exploit I posted about earlier and the new “spirit” exploit are probably going to be held off for a little bit longer to avoid being patched by Apple. Also, today I mentioned on my twitter that I can almost guarantee an exploit for 3.1.3/3.2 (all devices, and all models!) before the end of the month. I would strongly advise everyone to keep a close eye on Geohot's blog for updates in the near future. And if you haven't already, PLEASE backup your SHSHs with either firmware umbrella or using Saurik method.
EDIT:
To all the people asking about an unlock, you're probably going to be waiting until the next iPhone is released. Since it hasn't even been announced yet, there's no telling how long the wait is going to be.
-----
Read More
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